Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
50%
50%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
25%
25%
25%
25%
Total: 0%
Game Cards
Card Image

Ball Handler

Protects the ball and starts the offense.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Open Look

A clean pass creates a shooting chance.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":2}}]

Flags:

Prompt:

Edit
Placeholder Card Image

Create a New Card

Use AI to generate a new card for this deck based on the game context.

Create card manually
Next: Card Layout →