Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
34%
33%
33%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
25%
25%
25%
25%
Total: 0%
Game Cards
Card Image

Cigarette Break

A familiar ritual, and a cost paid by everyone nearby.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":1}}]

Flags:

Prompt:

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Card Image

Craving

The urge insists it is urgent.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Avoidance

Not thinking about it is still a strategy.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]

Flags:

Prompt:

Edit
Card Image

Stressful Day

Stress makes old habits feel reasonable.

Type: unit

Cost:

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]

Flags:

Prompt:

Edit
Placeholder Card Image

Create a New Card

Use AI to generate a new card for this deck based on the game context.

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