Card Distribution Progress
Live vs Expected card counts per group
Game Cards
Cigarette Break
A familiar ritual, and a cost paid by everyone nearby.
Type: unit
Cost: —
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":1}}]
Flags: —
Prompt:
Craving
The urge insists it is urgent.
Type: unit
Cost: —
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":2}}]
Flags: —
Prompt:
Avoidance
Not thinking about it is still a strategy.
Type: unit
Cost: —
Attack: —
Health: —
Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]
Flags: —
Prompt:
Stressful Day
Stress makes old habits feel reasonable.
Type: unit
Cost: —
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]
Flags: —
Prompt:
Create a New Card
Use AI to generate a new card for this deck based on the game context.
Create card manually