Card Distribution Progress
Live vs Expected card counts per group
Type
Strength
Has_effects
Game Cards
Leather
The common good.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Camel
Never sold, always useful.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Gold
Heavy, shining, always wanted.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Silver
The steady trade.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Cloth
Bolts of dyed fabric.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Spice
Worth more than its weight.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Diamond
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: []
Flags: —
Prompt:
Create a New Card
Use AI to generate a new card for this deck based on the game context.
Create card manually