Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
25%
25%
25%
25%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
12%
12%
12%
12%
12%
12%
12%
16%
Total: 0%
Game Cards
Card Image

Meal Prep

Tomorrow's effort starts tonight.

Type: unit

Cost: {"effort":3}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":4}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":1}}]

Flags:

Prompt:

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Card Image

Diaper Run

The emergency trip that saves the evening.

Type: unit

Cost: {"effort":4}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":3}}]

Flags:

Prompt:

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Card Image

Midnight Feeding

Hard now, valuable later.

Type: event

Cost: {"effort":2}

Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":3,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]

Flags:

Prompt:

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Card Image

Coffee Refill

Not elegant. Extremely effective.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":5}}]

Flags:

Prompt:

Edit
Card Image

Quiet Hour

The baby sleeps. Nobody move.

Type: event

Cost: {"effort":5}

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":2,"tracker":"patience"}}]

Flags:

Prompt:

Edit
Card Image

Sleep Training Plan

A routine is armor against a rough night.

Type: structure

Cost: {"effort":5}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"care_points","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Chore Chart

Every completed box counts.

Type: structure

Cost: {"effort":4}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"effort","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Trade Off

Take the unpleasant job so your opponent has to scramble.

Type: event

Cost: {"effort":4}

Effects: [{"effect_key":"deal_damage_to_opponent","trigger":"on_play","parameters":{"amount":3,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Grandparent Visit

A rare burst of backup.

Type: unit

Cost: {"effort":6}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":3}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]

Flags:

Prompt:

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Card Image

Emergency Babysitter

Deploy when the whole evening is wobbling.

Type: unit

Cost: {"effort":7}

Attack:

Health:

Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":5,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":3}}]

Flags:

Prompt:

Edit
Card Image

Perfectly Packed Bag

Preparation turns panic into points.

Type: event

Cost: {"effort":6}

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":4}}]

Flags:

Prompt:

Edit
Card Image

Nap Token

A precious little reserve of sleep.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":4,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]

Flags:

Prompt:

Edit
Placeholder Card Image

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