Card Distribution Progress
Live vs Expected card counts per group
Game Cards
Meal Prep
Tomorrow's effort starts tonight.
Type: unit
Cost: {"effort":3}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":4}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":1}}]
Flags: —
Prompt:
Diaper Run
The emergency trip that saves the evening.
Type: unit
Cost: {"effort":4}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":3}}]
Flags: —
Prompt:
Midnight Feeding
Hard now, valuable later.
Type: event
Cost: {"effort":2}
Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":3,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]
Flags: —
Prompt:
Coffee Refill
Not elegant. Extremely effective.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":5}}]
Flags: —
Prompt:
Quiet Hour
The baby sleeps. Nobody move.
Type: event
Cost: {"effort":5}
Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":2,"tracker":"patience"}}]
Flags: —
Prompt:
Sleep Training Plan
A routine is armor against a rough night.
Type: structure
Cost: {"effort":5}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"care_points","amount":1}}]
Flags: —
Prompt:
Chore Chart
Every completed box counts.
Type: structure
Cost: {"effort":4}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"effort","amount":1}}]
Flags: —
Prompt:
Trade Off
Take the unpleasant job so your opponent has to scramble.
Type: event
Cost: {"effort":4}
Effects: [{"effect_key":"deal_damage_to_opponent","trigger":"on_play","parameters":{"amount":3,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]
Flags: —
Prompt:
Grandparent Visit
A rare burst of backup.
Type: unit
Cost: {"effort":6}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"effort","amount":3}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]
Flags: —
Prompt:
Emergency Babysitter
Deploy when the whole evening is wobbling.
Type: unit
Cost: {"effort":7}
Attack: —
Health: —
Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":5,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":3}}]
Flags: —
Prompt:
Perfectly Packed Bag
Preparation turns panic into points.
Type: event
Cost: {"effort":6}
Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":4}}]
Flags: —
Prompt:
Nap Token
A precious little reserve of sleep.
Type: resource_card
Resource Value: —
Which resource (links to economy.trackers[].id): —
On-Play / Passive Effects: [{"effect_key":"heal_self","trigger":"on_play","parameters":{"amount":4,"tracker":"patience"}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"care_points","amount":2}}]
Flags: —
Prompt:
Create a New Card
Use AI to generate a new card for this deck based on the game context.
Create card manually