Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
34%
33%
33%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
25%
25%
25%
25%
Total: 0%
Game Cards
Card Image

Quit Coach

A practical voice that turns intention into action.

Type: unit

Cost: {"focus":2}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":2}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]

Flags:

Prompt:

Edit
Card Image

Therapy Session

Support reduces the damage of a difficult day.

Type: event

Cost: {"focus":3}

Effects: [{"effect_key":"heal","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":3}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Nicotine Patch

A steady substitute buys time for a better decision.

Type: item

Cost: {"focus":4}

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":3}}]

Number of Uses:

Flags:

Prompt:

Edit
Card Image

Support Group

Every new day is easier with witnesses.

Type: structure

Cost: {"focus":4}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"quit_progress","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Temptation

A sudden reminder of the old routine.

Type: event

Cost: {"focus":3}

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":3}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Relapse Story

One excuse becomes a whole narrative.

Type: event

Cost: {"focus":3}

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Pressure Campaign

Persistent pressure wears down even good intentions.

Type: structure

Cost: {"focus":5}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"at_start_of_turn","parameters":{"target":"opponent","tracker":"resolve","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Recovery Plan

A written plan makes tomorrow tangible.

Type: structure

Cost: {"focus":5}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":4}},{"effect_key":"heal","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]

Flags:

Prompt:

Edit
Placeholder Card Image

Create a New Card

Use AI to generate a new card for this deck based on the game context.

Create card manually
Next: Card Layout →