Card Distribution Progress
Live vs Expected card counts per group
Game Cards
Quit Coach
A practical voice that turns intention into action.
Type: unit
Cost: {"focus":2}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":2}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]
Flags: —
Prompt:
Therapy Session
Support reduces the damage of a difficult day.
Type: event
Cost: {"focus":3}
Effects: [{"effect_key":"heal","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":3}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":1}}]
Flags: —
Prompt:
Nicotine Patch
A steady substitute buys time for a better decision.
Type: item
Cost: {"focus":4}
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":3}}]
Number of Uses: —
Flags: —
Prompt:
Support Group
Every new day is easier with witnesses.
Type: structure
Cost: {"focus":4}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"quit_progress","amount":1}}]
Flags: —
Prompt:
Temptation
A sudden reminder of the old routine.
Type: event
Cost: {"focus":3}
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":3}},{"effect_key":"deal_damage","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]
Flags: —
Prompt:
Relapse Story
One excuse becomes a whole narrative.
Type: event
Cost: {"focus":3}
Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"relapse","amount":2}}]
Flags: —
Prompt:
Pressure Campaign
Persistent pressure wears down even good intentions.
Type: structure
Cost: {"focus":5}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"relapse","amount":1}},{"effect_key":"deal_damage","trigger":"at_start_of_turn","parameters":{"target":"opponent","tracker":"resolve","amount":1}}]
Flags: —
Prompt:
Recovery Plan
A written plan makes tomorrow tangible.
Type: structure
Cost: {"focus":5}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"quit_progress","amount":4}},{"effect_key":"heal","trigger":"on_play","parameters":{"target":"opponent","tracker":"resolve","amount":2}}]
Flags: —
Prompt:
Create a New Card
Use AI to generate a new card for this deck based on the game context.
Create card manually