Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
50%
50%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
25%
25%
25%
25%
Total: 0%
Game Cards
Card Image

Floor General

Turns hustle into a reliable possession.

Type: unit

Cost: {"hustle":2}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":1}}]

Flags:

Prompt:

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Card Image

Fast Break

Pushes the pace before the defense is set.

Type: unit

Cost: {"hustle":3}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":4}}]

Flags:

Prompt:

Edit
Card Image

Three Point Specialist

Dangerous whenever the offense gets rolling.

Type: unit

Cost: {"hustle":5}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":5}}]

Flags:

Prompt:

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Card Image

Sixth Player

Bench energy keeps the whole team active.

Type: unit

Cost: {"hustle":4}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":3}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]

Flags:

Prompt:

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Card Image

Defensive Stop

Pressure creates a chance to disrupt the next possession.

Type: unit

Cost: {"hustle":2}

Attack:

Health:

Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":2}}]

Flags:

Prompt:

Edit
Card Image

Coach's Clipboard

A permanent tactical advantage at the sideline.

Type: structure

Cost: {"hustle":4}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"hustle","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Rim Protector

Makes every drive feel crowded.

Type: structure

Cost: {"hustle":5}

Defence:

Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"momentum","amount":1}}]

Flags:

Prompt:

Edit
Card Image

Timeout

Settle down, reset, and find the open player.

Type: unit

Cost: {"hustle":4}

Attack:

Health:

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":1}}]

Flags:

Prompt:

Edit
Placeholder Card Image

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