Card Distribution Progress
Live vs Expected card counts per group
Game Cards
Floor General
Turns hustle into a reliable possession.
Type: unit
Cost: {"hustle":2}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":1}}]
Flags: —
Prompt:
Fast Break
Pushes the pace before the defense is set.
Type: unit
Cost: {"hustle":3}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":4}}]
Flags: —
Prompt:
Three Point Specialist
Dangerous whenever the offense gets rolling.
Type: unit
Cost: {"hustle":5}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":5}}]
Flags: —
Prompt:
Sixth Player
Bench energy keeps the whole team active.
Type: unit
Cost: {"hustle":4}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":3}},{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]
Flags: —
Prompt:
Defensive Stop
Pressure creates a chance to disrupt the next possession.
Type: unit
Cost: {"hustle":2}
Attack: —
Health: —
Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"momentum","amount":2}}]
Flags: —
Prompt:
Coach's Clipboard
A permanent tactical advantage at the sideline.
Type: structure
Cost: {"hustle":4}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"hustle","amount":1}}]
Flags: —
Prompt:
Rim Protector
Makes every drive feel crowded.
Type: structure
Cost: {"hustle":5}
Defence: —
Passive / Activated Effects: [{"effect_key":"gain_n_resource_to_self","trigger":"at_start_of_turn","parameters":{"resource_type":"momentum","amount":1}}]
Flags: —
Prompt:
Timeout
Settle down, reset, and find the open player.
Type: unit
Cost: {"hustle":4}
Attack: —
Health: —
Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":2}},{"effect_key":"gain_n_resource_to_self","trigger":"on_play","parameters":{"resource_type":"hustle","amount":1}}]
Flags: —
Prompt:
Create a New Card
Use AI to generate a new card for this deck based on the game context.
Create card manually