Playtest report

Bots play the design as authored; the numbers show whether it works before any art gets paid for.

Web batches are capped at 10 games so nothing can time out. Bigger runs over SSH or cron: php8.2 run-sims.php 50dc34c30eb91ac42f24a8820998cb39 500 greedy · watch a single game step by step →

Random bots — 10 games

Structural probe — no intent. Good for: is anything unreachable, dead, or loop-prone?

50%
p0 (5)
40%
p1 (4)
10%
draw (1)
40.5
avg turns

How games end

ending:A team reaches 21 points
8
turn_limit
2

Game length (turns)

21–30
1
31–40
5
41–50
2
51–60
2

Card demand (bought / played)

CardExposureBoughtPlayed
Fast Break
25 52
Timeout
20 36
Defensive Stop
18 26
Coach's Clipboard
17 10
Sixth Player
16 28
Rim Protector
16 11
Floor General
16 32
Three Point Specialist
7 14

Dead cards (across every stored game, all bots)

None — every card has been bought or played at least once.

AI tuner — diagnosis & patches

Sends this report plus the game as authored (including your briefing) to the model and asks for at most three surgical patches. Applying one bumps the version, so the movers table above shows before/after on the next runs.