Playtest report

Bots play the design as authored; the numbers show whether it works before any art gets paid for.

Web batches are capped at 10 games so nothing can time out. Bigger runs over SSH or cron: php8.2 run-sims.php 549610b6af03ce08b7510c6a679a464c 500 greedy · watch a single game step by step →

Random bots — 10 games

Structural probe — no intent. Good for: is anything unreachable, dead, or loop-prone?

40%
p0 (4)
60%
p1 (6)
10.6
avg turns

How games end

ending:Un farero alcanza 15 puntos
10

Game length (turns)

1–10
6
11–20
3
21–30
1

Card demand (bought / played)

CardExposureBoughtPlayed
Depósito Auxiliar
14 6
Bomba de Presión
10 2
Lente de Largo Alcance
8 4
Campana de Puerto
5 1
Generador de Emergencia
4 0
Mapa de Bajíos
3 1
Reflector Gemelo
2 2

Dead cards (across every stored game, all bots)

Passed over: Muelle de Rescate (surfaced 8x), Balandra Costera (surfaced 25x), Mercante de Grano (surfaced 25x), Bergantín de Correos (surfaced 20x), Galeón Real (surfaced 21x), Remolcador de Rescate (surfaced 15x), Clipper de Especias (surfaced 10x), Transatlántico (surfaced 14x)

These reached the market row and nobody bought them — a real signal: too expensive, too weak, or the bots undervalue them.

AI tuner — diagnosis & patches

Sends this report plus the game as authored (including your briefing) to the model and asks for at most three surgical patches. Applying one bumps the version, so the movers table above shows before/after on the next runs.