Playtest report

Bots play the design as authored; the numbers show whether it works before any art gets paid for.

Web batches are capped at 10 games so nothing can time out. Bigger runs over SSH or cron: php8.2 run-sims.php 7de45ff419aa08bce69a4f3fe5cf02f6 500 greedy · watch a single game step by step →

Version diff — v1 → v2

Same game id across re-imports (stable identity); rows are grouped by the version they were simulated against. Usage = times per game (buys + plays + activations).

29.2 → 29.5
avg turns
35 / 120
games (prev / cur)

Endings

Reasonv1v2
ending:Authority reduced to 0 35 120

Card movers (usage per game)

Cardv1v2Change
Scout 71.03 68.69
Survey Ship 3.46 1.73
Barter World 2.63 1.22
Blob Wheel 3.06 1.82
Explorer 29.74 30.74
Federation Shuttle 4 3.09
Recycling Station 1.2 0.33
Dreadnaught 1.29 0.55
Freighter 1.46 0.73
Patrol Mech 2.14 1.48
Space Station 1.94 1.31
Viper 18.57 17.94
Defense Center 1.2 0.62
Battle Pod 2.6 2.04
Trade Pod 3.4 2.85

Greedy bots — 10 games

Play everything → attack with the pool → buy the biggest affordable card. The design under intent.

60%
p1 (6)
40%
p0 (4)
26.8
avg turns

How games end

ending:Authority reduced to 0
10

Game length (turns)

11–20
2
21–30
6
31–40
2

Card demand (bought / played)

CardExposureBoughtPlayed
Explorer
76 54
Blob Fighter
16 26
Supply Bot
16 26
Battle Pod
12 22
Trade Pod
12 16
Missile Bot
12 10
Imperial Frigate
11 11
Federation Shuttle
11 21
Imperial Fighter
11 9
Trade Bot
10 27
Patrol Mech
10 18
Cutter
10 21
Freighter
8 14
Survey Ship
8 14
Corvette
8 13
Recycling Station
8 16
Barter World
7 4
Royal Redoubt
7 7
Trading Post
7 5
Battle Station
7 4
Ram
6 5
Embassy Yacht
6 4
Blob Carrier
6 7
Blob Destroyer
6 9
Mech World
6 7
Missile Mech
6 9
Battle Blob
5 4
Space Station
5 4
Battlecruiser
5 3
Blob Wheel
5 3
Stealth Needle
5 6
Trade Escort
4 9
War World
4 5
Port of Call
4 2
Battle Mech
4 8
Command Ship
4 3
Defense Center
3 4
Central Office
3 5
Junkyard
3 2
The Hive
3 3
Blob World
2 3
Flagship
2 1
Brain World
1 0
Machine Base
1 0

Dead cards (across every stored game, all bots)

None — every card has been bought or played at least once.

AI tuner — diagnosis & patches

Sends this report plus the game as authored (including your briefing) to the model and asks for at most three surgical patches. Applying one bumps the version, so the movers table above shows before/after on the next runs.