Playtest report

Bots play the design as authored; the numbers show whether it works before any art gets paid for.

Web batches are capped at 10 games so nothing can time out. Bigger runs over SSH or cron: php8.2 run-sims.php aee70480b3ae827df8bb3309c235c9b6 500 greedy · watch a single game step by step →

Random bots — 20 games

Structural probe — no intent. Good for: is anything unreachable, dead, or loop-prone?

50%
p0 (10)
10%
draw (2)
40%
p1 (8)
13
avg turns

How games end

turn_limit
20

Game length (turns)

11–20
20

Card demand (bought / played)

CardExposureBoughtPlayed
Espantapájaros
19 2
Azadón
18 2
Rotación de cultivos
16 3
Semillas abundantes
16 3
Compostera
13 0
Depósito de lluvia
7 1
Almanaque del hortelano
4 1
Patrulla vecinal
3 0
Cesta grande
2 0

Greedy bots — 10 games

Play everything → attack with the pool → buy the biggest affordable card. The design under intent.

100%
draw (10)
1
avg turns

How games end

step_cap
10

Game length (turns)

1–10
10

Card demand (bought / played)

CardExposureBoughtPlayed
Almanaque del hortelano
3 0
Patrulla vecinal
3 0
Cesta grande
2 0
Rotación de cultivos
1 0
Compostera
1 0
Depósito de lluvia
1 0

Dead cards (across every stored game, all bots)

None — every card has been bought or played at least once.

AI tuner — diagnosis & patches

Sends this report plus the game as authored (including your briefing) to the model and asks for at most three surgical patches. Applying one bumps the version, so the movers table above shows before/after on the next runs.