Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
100%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Type
resource_card 0/30
Strength
very_weak 0/2
weak 0/8
medium 0/12
strong 0/6
very_strong 0/3
Has_effects
with_effects 0/21
without_effects 0/9
Game Cards
Card Image

Leather

The common good.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

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Card Image

Camel

Never sold, always useful.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

Edit
Card Image

Gold

Heavy, shining, always wanted.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

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Card Image

Silver

The steady trade.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

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Card Image

Cloth

Bolts of dyed fabric.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

Edit
Card Image

Spice

Worth more than its weight.

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

Edit
Card Image

Diamond

Type: resource_card

Resource Value:

Which resource (links to economy.trackers[].id):

On-Play / Passive Effects: []

Flags:

Prompt:

Edit
Placeholder Card Image

Create a New Card

Use AI to generate a new card for this deck based on the game context.

Create card manually
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