Default Game Styles

Card Distribution Progress

Live vs Expected card counts per group

Type Distribution
Ratio of cards by root type (unit, event, …).
25%
25%
25%
25%
Total: 0%
Strength Distribution
Power curve for the deck.
5%
25%
40%
20%
10%
Total: 0%
Has Effects Distribution
Percentage of cards that contain at least one effect.
70%
30%
Total: 0%
Mechanic Distribution
Frequency of each enabled effect-type among cards WITH effects.
25%
25%
25%
25%
Total: 0%
Game Cards
Card Image

Block

Quiet hands, ball back.

Type: unit

Cost: {"breath":2}

Attack:

Health:

Effects: [{"effect_key":"draw_n_cards_to_self","trigger":"on_play","parameters":{"amount":1}}]

Flags:

Prompt:

Edit
Card Image

Push

Low, long, annoying.

Type: unit

Cost: {"breath":4}

Attack:

Health:

Effects: []

Flags:

Prompt:

Edit
Card Image

Float Serve

Nothing on it. Everything after it.

Type: event

Cost: {"breath":2}

Effects: []

Flags:

Prompt:

Edit
Placeholder Card Image

Create a New Card

Use AI to generate a new card for this deck based on the game context.

Create card manually
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